New Chair (Scene1Act1)
Project Xeno work log.
Sunday, 14 September 2014
Saturday, 13 September 2014
This blog will be dedicated to my work using the unreal engine 4 in cunjunction with blender to create a game ("Project Xeno")
About: i'm a "bedroom" programmer and the only person currently working on the project.
Plot: The game will be loosly derived from the X-files as in you play the role of an
Government agent searching for ET, however no plot element's will be taken from the series.
Mechanic's:i hope to impliment a LA noire style crime solving puzzle mehcanic
(evidence,interagation,Etc..)
Time: The game WILL be set in a period beetween 1995-1999 that's carved in stone.
Apllications: Blender for moddeling/texturing,UE4 for the engine,Gimp for textures.
Release: The game obviously considering it is entering development will take upwards of a year /2 to complete, HOWEVER i have decided to release it stage by stage.
this blog:I'll be posting the following things here 1-concept art 2-in game assets 3- progress 4-character's 5-main plot.
About: i'm a "bedroom" programmer and the only person currently working on the project.
Plot: The game will be loosly derived from the X-files as in you play the role of an
Government agent searching for ET, however no plot element's will be taken from the series.
Mechanic's:i hope to impliment a LA noire style crime solving puzzle mehcanic
(evidence,interagation,Etc..)
Time: The game WILL be set in a period beetween 1995-1999 that's carved in stone.
Apllications: Blender for moddeling/texturing,UE4 for the engine,Gimp for textures.
Release: The game obviously considering it is entering development will take upwards of a year /2 to complete, HOWEVER i have decided to release it stage by stage.
this blog:I'll be posting the following things here 1-concept art 2-in game assets 3- progress 4-character's 5-main plot.
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